Breaking the Ice
The Starting Player recently hosted a corporate event for a
team of people who were new to each other. They were about to team up to work
on a project, and the leader thought games would be a good way to help them
bond. Sure enough, when I arrived there was plenty of stranger tension in the
quiet room, with people checking phones and making some initial small talk. But
play is in our DNA and is a sure way to get strangers to see each other and
interact. I was still in the process of setting up when someone said “This
Spaceteam game looks fun. Who’s in?” Soon a table of strangers had put down
their phones and were yelling nonsense words and frantically passing cards
between them. After another half hour, a large group kept repeating “Trust me,
I’m Merlin,” in a massive game of Resistance: Avalon. Another group was
frantically dropping metal balls in Bonk, and yet another group who had earlier
declared that games are not really for them were on the edge of their seats,
staring at each other and trying to figure out who was bluffing in a
particularly tense round of Skull. (The again, every game of Skull is
particularly tense!) There was no more of the unsure sitting around hoping
someone would open up. It was in between the laughter of a game that they began
to share their stories, and by the time I announced my time was up and they’d
need to pack their games away, they had connected. The playful energy was still
in the room, and the initial tension had completely gone. My purpose in
bringing games was to help strangers form a team, and I could tell that it had
done so much more than that. Play is in our blood. Play is powerful.
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